Research themes within the Creative Technologies Lab (CT Lab)

Accessible and Critical Interaction

This theme focuses on designing technologies that are accessible, inclusive, and empowering for diverse users and communities. 

[accessibility · critical computing · human-computer interaction · user experience design · accessible technology · diversity · computation and politics · digital health · enterprise · sustainability]  

Community, Making and Open Practice

Participatory and collaborative approaches to technology, DIY culture, fabrication, open-source tools, novel materials and the social contexts of making. 

[collaborative practice · community engagement · community practices · diy hacking · fabrication and textiles · fabrication · open source · industry · physical computing] 

Tangible, Embodied and Multisensory Interaction

Experiences that move beyond screen-based interfaces into the physical and spatial. This theme spans interaction that engages the whole body, multiple senses, and the physicalising into tangible forms. 

[embodied interaction · interactivity · tangible interaction · immersive interaction · multi-sensory interaction · cross-sensory interaction · deformable interfaces · installation · performance · data physicalisation] 

Play, Games and Immersive Experiences

Games and play as a lens for understanding interaction design, including their formal study, application to non-game contexts, and expressive potential. 

[game design · games · ludology · gamification · performance · digital art] 

Sound, Music and Computational Composition

Traditional and contemporary production approaches and the intersection of creative audio practice with interactive systems, from algorithmic composition to how data and interfaces can become sonic. 

[music interaction · sonification · composition · synthesis · sound design · sound art · digital art · human-data interaction · performance · machine learning · physical computing] 

Visual Art, Film and Media Arts

The use of computational and interactive systems as a medium for artistic expression, spanning screen-based work, moving image, physical installation, generative practice, and the blurring of art and interface. 

[digital art · installation · data physicalisation · generative art · creative coding · interactive narrative · screen-based art · net art · projection mapping · computational aesthetics · glitch art · physical computing · art-science collaboration · film · expanded cinema · video art · motion graphics · documentary and interactive documentary] 

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