Syllabus Outline |
Session 1: Introduction
The first seminar to consist of an introduction to the module, describing the areas to be taught, the expected outcome and introducing the two projects the students are expected to complete. The Design Concepts project will be introduced.
Design concepts project
The introductory seminar will cover a general basic introduction to the concepts and students will be given the on-going task during the module of exploring the Second Life world and finding what they consider to be good (and bad) examples of environments. The environments chosen are expected to cover a cross section of the types of Second Life environment (and not be limited to educational spaces only) and the student's report published on a blogging platform.
The seminar will also serve as an introduction to building in virtual worlds, covering concepts, course material, recommended programs, basic design constraints and considerations for building in Second Life. This will be followed by the core building and scripting seminars.
Sessions 2 – 6 Building And Scripting
Basics
Building and Object Manipulation:
- Basic Principles – prims, prim count, sculpties, mesh, rez, rotate, scale, accuracy, grid, co-ordinates and other numerical input fields
- Creation of objects – cutting and distorting, combining in sets, creation of complex multipart objects
- Additional options – light, flexibility
- Texturing – ways to create, application, shadowing, planning
- Planning and executing a build – 3D sketching, modelling and planning
This section of the build to be accompanied by:
- Construction of a simple multi part object, such as a chest of drawers with a small lamp. Textures to be provided.
Scripting and interactivity
Creating simple interactive scripts:
- Basic principles – preset interactivity types in Edit Mode, use of scripts, types of interactivity
- Creation of scripts – how to write, tools, resources, maintaining a script library
- Script concepts – states, variables (global and non global) information types, lists, basic formatting
- Interaction types – touch, listen, collision
- Manipulating prims – changing shape, visibility, location and function
- Media – video, internet, screens
This section of the build to be accompanied by:
- Adding simple interactive scripting to the chest of drawers. Switch the light on and off. Make a drawer slide in and out.
- Creating an interactive internet screen
Sessions 7 – 12 The Design Project
The second half of the seminars to consist of students working on their design project in a tutorial system, able to ask questions and receive guidance as they work on developing and building their final project. The final project is to be introduced in the early stages and students encouraged to develop their design proposal with guidance. Final design proposals need to demonstrate a sufficient understanding of the basic building and scripting seminars as well as an awareness of the design and aesthetic requirements of a virtual world, that are to be explored in the Design Concepts project. Formative feedback will be provided throughout this part of the module. |
Page last updated 8 March 2013