The Education Innovation Centre

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The EIC is a state-of-the-art centre for the innovation and development of teaching and learning at UWE. This centre puts the student experience at the forefront of flexible, accessible, relevant, and innovative learning opportunities.

The centre is part of the university's strategic partnership with Hewlett Packard and their partners and will draw on their expertise, equipment development, and enterprise activities to research, develop, and operationalize new and rich learning opportunities.

The EIC is all about collaboration. We run open days, seminars, and hands-on workshops for colleagues to develop their aspirations in teaching and learning. We work with national and international universities and researchers on collaborative projects to enhance the student learning experience.


Who are we?

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Here is the Education Innovation Centre team. More information about us, and how we can be contacted, can be found here.

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EIC presences

EIC Physical

The physical presence of the EIC is a 500 square metre facility, divided into zones such as a lounge, student bedroom, and work environment which will enable staff and students to experience and develop innovative approaches to learning, wherever that learning takes place

EIC Virtual

This presence is located in the virtual world Second Life where participants can experience and develop learning and teaching techniques such as simulations that are facilitated by virtual worlds.

EIC Web

The EIC on the web will focus on how online technologies can be utilised to facilitate and enhance learning and teaching, particularly through collaboration and active learning.

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MA in Education in Virtual Worlds

We launched our distance learning MA in Education in Virtual Worlds in September 2012. The course offers highly flexible opportunities for study as it will take place in Second Life.

  • Curriculum design in virtual worlds
  • The psychology of the metaverse; cultural ethics and expectations
  • Scripting, building and creating learning structures
  • Educational simulations in virtual worlds
  • “Artificial Intelligence”, non-player characters, bots etc and their use in education
  • Research methods in virtual worlds...
  • ...and more

More details and apply here

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